• Studio:   Sucker Punch Productions
  • Release Date:   June 2011
  • PS4

inFAMOUS 2

I worked closely with the mission designers to create immersive environments that were not only visually stunning but also provided an incredible experience to the users. One of my major contributions was designing and modeling reusable building sets that could be easily implemented across multiple projects, helping to increase the overall efficiency of the development process.

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