• Studio:   Monolith Productions
  • Release Date:   October 2017
  • PS4, Xbox, Windows, iOS

Shadow of War (Minasithil)

As the person in charge of creating the MinasIthil level from scratch, I faced challenges that required creativity and technical expertise. I had to carefully consider the limitations imposed by the Art and Design movements while designing the layout and structures. Collaborating with other designers and artists was crucial to crafting a world that captivates players and leaves a lasting impression.

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Visual identity design

Minasithil is an architectural masterpiece, boasting ten reusable stunning buildings, a colosseum, and the tower moon. The design process for this grand structure was carried out in two phases. In the first phase, the focus was on creating buildings that would align with the architectural style of the era while also providing a variety of footprints, silhouettes, and reusability. In the second phase, the buildings underwent a destruction pass to ensure they aligned with the narrative, felt natural, and provided excellent player movement.

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